Krenko, Mob Boss cover art
CARD GUIDE
VOL. 005
October 2026
$4.95
R · KRENKO
ONE TAP, TWICE THE MOB

DOUBLE OR NOTHING

Mono-red maths where the board doubles every single turn · Krenko, Mob Boss

In this issue
Art: Mythic Deal studio · Vol. 005 cover

In This Issue

6 chapters · Vol. 005 · Krenko

  1. The Opening Hand01Mountains, a haste rock, and a mob bossWhich seven cards are worth keeping in mono-red?
  2. Rounds 1–3: Building the Mob02Enablers before goblinsWhat hits the table on turns one, two and three?
  3. Round 4: Krenko Resolves03The tap that doubles the boardDo you hold up haste, or send him in naked?
  4. Combat Step Maths041 → 2 → 6 → 14 goblinsWhen does attacking beat holding the mob back?
  5. The Wipe Round05Everything that says destroy all creaturesHow do you rebuild the same turn you get swept?
  6. The Last Round06Skirk Prospector into Impact TremorsHow do you convert a wide board into lethal now?

Mock issue — departments for Krenko are still in production.

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Combos & synergies · live market

Key cards for Krenko, Mob Boss

Sol Ring

Fast mana

Skullclamp

Card draw

Purphoros, God of the Forge

Kill route

Impact Tremors

Kill route

Goblin Chieftain

Haste

Coat of Arms

Anthem

Thousand-Year Elixir

Untap

Lightning Greaves

Protection

Goblin Bombardment

Sac outlet

Dockside Extortionist

Fast mana

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